War is only won when every enemy is dead. A pacified enemy is still an enemy.Angron.
This is the model that changed my life.
I was a wine merchant on a lunch break when I first saw this advertised. I couldn’t believe it. They were finally doing the Primarchs! And Angron was first!
I wanted to paint one, but couldn’t really afford the extra expense of buying a model I’d never collect an army around. I was a decent enough painter, and someone would pay for the work surely?
Nearly a decade later and that silly little dream of becoming a full-time artist has seen me create a life.
I’m attached to this model more than most. I bristle when I read this is an outdated sculpt. How can art become outdated? How can a sculpt that had all manner of hyperbole heaped upon it become unfashionable? I’m not chasing that high of seeing a new thing. I’m appreciating a work of art, fashioned by master craftsmen.
Have no illusions. Angron is just that – a piece fashioned by the hand of a master of his craft. It’s becoming rarer to see hand made sculpt manufactured, especially within GW. I don’t think CAD is inherently inferior, it’s not like we haven’t had bad sculpts done by hand before. However, I want to take note that this piece is part of a dying generation of sculpts and artists working in this medium. Savour it while you can.
Shifting gears to a more positive tone – the sculpt is unreal and rewards painters of any skill level. As long as you are neat, you will end up with a fantastic result. You can also push yourself with advanced skin tones, object source lighting, weathering and advance true metallic metals (TMM).
For the Heresy, I prefer to use TMM. With my technique, this grants a more grounded, realistic appearance to the work. However, non-metallic metal, NMM, and TMM are not mutually exclusive disciplines. The reflections on Angron’s armour plate has been locked in place with matte colours and modulated with inks. This gives the impression of a shift from light to shadow while persevering the shine of the metallic paint.
Capturing the ferocity of the character was something utmost in my mind. The skin tones have more saturated tones of orange and crimson to represent high blood pressure. The armour is scuffed and dented in a hundred separate parts. The colours all hover around a medium value – nothing is polished, everything is battered, worn, abused.
Footage has been shot on how I painted the above piece but has not been edited yet. As soon as it is I’ll post links here and in the tutorial section. In the meantime, you can read about advanced skin tones, TMM application and weathering via the Patreon today. And if you would like to commission this piece please get in touch by clicking the link below.